Showing posts with label Pterodactyl. Show all posts
Showing posts with label Pterodactyl. Show all posts

Sunday, September 29, 2013

UVs are laid out (at least for one of 'em)

The one thing I dislike about my current situation is that I only have during my lunch break most nights (about half an hour) to work on this, so the going is a lot slower than it would be otherwise. That being said I have finally gotten the UVs laid out for the Pterodactyl so I can get the actual texturing done on it this week. for reference I will post a couple of renders of the before and after UV layouts below:

The one on the left got a little too happy with the Photoshop tools.

Fly my pretties
As you can see if you don't lay out the UVs then you can get some really bad distortions in the textures.

Anywho I have to keep going so I will update later this week with the fully textured model.

Wednesday, August 28, 2013

Aaaaaaand we're back!

After over a year of working on them, working a full-time overnight job and having one hard drive crash on me (not recoverable) I have finally finished the last of the Dinozords needed to complete the Megazord. Hazzah!

Here are some renders for all who are interested:

...As he daintily offered his paw...

That mouse has to come out sometime.

Honest, officer, I only had one or two to drink.




Tops is now mobile. No one is safe.

I can haz Lasers?

Tops from the top

This is how we welcome visitors.

A new way to "sit up and beg".

He smells something.
Two decades ago today I watched this for the first time. Man I'm feeling old!
All Hail the rising logo.
We are not amused.
Game of Zords
So, yes, in case you couldn't tell at 10:30am Pacific Time, it was 20 years to the second that Power Rangers first aired. I remember watching the first episode that day! Man, I'm feeling old now; I can measure my childhood in decades now.

Anywho, the models are now complete and all that needs to be done is texturing and rigging. All in all I am really pleased with how it has come out so far. I am really excited to see how it looks once I get some good textures on the models (of course including "authentic" battle damage).

Well, I'm now off to have fun sawing logs with the sandman.

Sunday, May 26, 2013

Saber Tiger on the prowl

After a long and grueling couple of weeks at work fighting inventory I have now finally gotten to work on the models for more than just a half an hour a night. The results: the Saber Tiger now has four legs and only needs some minor tweaking on the legs and body to finish them. After that it's on to the tail and head and then we have completed the Saber Tiger.

Anywho, without further adieu here are a couple of renders.

BEHOLD THE HIGHLY DETAILED SABER HEAD!

You may kiss the royal paw.
Well now it's off to bed before another night of paid work. I should be posting the next update this weekend (hopefully with a completed Saber).

Sunday, April 28, 2013

Saber Tiger now with Lego arms (for a limited time)

The Saber now has a spine and little gimpy Lego stubs for arms. After observing the reference pictures I have it looks like the setup for the rest of the front legs is going to be very similar to the Mammoth's trunk, so modeling and getting the rest of it set up for rigging should go pretty fast.

Anywho here are some renders:

Proof that Saber Tiger has a spine
All we need now is a Sphinx head
Behold.....The elbow!
Almost ready to walk.
The next update should have complete legs (maybe 2, maybe 4 you'll have to wait and see).

Sunday, April 21, 2013

Not dead, it Just feels that way!

Hey all, I had to take a lot longer hiatus than I was expecting due to work and problems with the Tops model (namely I wasn't pleased with how the head was turning out so I had to scrap it and restart the head a few times). I decided that i would go ahead and model the Saber Tiger first and complete the Tops soon after, giving my mind a chance to figure out the best way to redesign/ model the head. In the meantime here are the latest renders of the Saber Tiger body and a test placement on the Megazord.




Anywho I hope you enjoy your first glimpse of the two legged Daizyujin. I also now have a completion date for Megs (and that includes animation). The date is August 28th 2013. Kudos to anyone who can figure out what time I plan on uploading based on that date.

A new update should be up by weeks end.

Thursday, August 23, 2012

'tis but a flesh wound

Headless but not helpless

"I've got no feeling in my toes!"


Half a leg to stand on

The completed tail
Hey all, we have a tail. This one took a while since I had to figure a couple of things out about this, namely whither to use the Megazord version of the tail that is narrower but fits in the front crevice, or the Triceratops one that is wide and stumpy but where the cannons have to nestle on top of the body. For now I have chosen the later option, but I still wanted it to nestle, so I may end up remodeling the main body frame.

If the head can't maneuver as the foot then I will definitely have to either remodel or narrow the tail. But, for now the tail can be considered (for all-intensive purposes) completed and ready to go.

Next up is the neck and head (and the firing chain horns).

Thursday, May 17, 2012

oooo, shiny.
he appears to be missing something.

Megazord almost has a leg to stand on.
Sailing, sailing, on the triceratops.



People have asked how I made it, so here's the answer.
I've started modeling the Triceratops, only to find (many hours of work into it, of course) that I had to re-do a lot of it and tweak the rest, as well as making a bunch of tweaks and scaling changes to the other three models. Why you might ask; to put it simply, the Triceratops was too fat and the Rex didn't have enough space between his legs. I am very thankful that these aren't too horrible a problem, to where I would have to scrap everything and start all over, but it is bad enough that I will have to overhaul parts of all three of the other models (since the problem lies at the hub of the Megazord). This shouldn't take more than a few days fix ( I hope). This is a bit of a pain having to redo work, but it comes with the job (and I would much rather do it great than do it fast and easy).

Also for your amusement is a bit of a flub that happened while I was rescaling the Triceratops. I accidentally created what looks like a cruiser that Megazord appears to be sailing. (I know it's not as amazing as seeing Lincoln's head in a cornflake, but it amuses me)

Next post should have all fixed and better than before, as well as the rest of the Triceratops body finished. BTW the reason the shoulder pad wireframe is up in this post is because I have had some people asking how I made the 'M' in the shoulders.

Friday, May 11, 2012

on the hunt

so menacing lookng

she can fly!

the iron vulture

a shy moment

so stoic

How many feet does this guy have?

pet my mammoth

Out for a walk
hey all, I have now completed the third model on this project: the Pterodactyl. This took a little while, not because it was difficult, but rather because my laptop doesn't have enough memory to support the three models in hi-res through a render. I am liking how they are turning out, and as you can see above, the big man can fit in a picture pretty well. I am looking forward to getting the last two done so I can rig and texture them all and get on to the Dragonzord model.

anywho you can find more pics on my deviant art page: moviefreaq.deviantart.com

Well, I'm bushed and the bed is calling for me.

Next up is the Triceratops

Sunday, May 6, 2012

The Pterodactyl has landed (almost)

Now 20% more heroic
Just a quick update on the Megazord Project; the Pterodactyl is around halfway done after a few hours working on it, so tomorrow it should be complete. Every so often it's nice to have an easy one to do that gives you a breather from all the complications. Ironically this breather fall right in the middle of the Megazord modeling (#3 of 5 Zords). The windows will be fun to do, since there's a few fun ways I can do them to give them a very unique look yet keeping the iconic Megazord feel.

Anywho, look forward to the final Pterodactyl model tomorrow, if all goes as planned.