Thursday, August 23, 2012

'tis but a flesh wound

Headless but not helpless

"I've got no feeling in my toes!"

Half a leg to stand on

The completed tail
Hey all, we have a tail. This one took a while since I had to figure a couple of things out about this, namely whither to use the Megazord version of the tail that is narrower but fits in the front crevice, or the Triceratops one that is wide and stumpy but where the cannons have to nestle on top of the body. For now I have chosen the later option, but I still wanted it to nestle, so I may end up remodeling the main body frame.

If the head can't maneuver as the foot then I will definitely have to either remodel or narrow the tail. But, for now the tail can be considered (for all-intensive purposes) completed and ready to go.

Next up is the neck and head (and the firing chain horns).

Monday, August 13, 2012

Tri-Rex rolling out

Creepy or cute, you decide
Just a quick update all tank treads are attached and functional. I also did a new playblast to replace the ones that youtube couldn't process. The new video is at

you can expect the tail to be next after I figure out a couple of details, which thankfully shouldn't take nearly as long as figuring out previous parts on this model.

Well my bed is calling.

Thursday, August 9, 2012

The Triceratops Rex is born

New breed of Dinosaur or genetics gone horribly wrong? you decide.

Here's looking at you.
Just a Quick update before I start sawing logs with the Sandman.  After nearly two weeks of working and learning I have managed to get working tank treads on the Tops (this is a lot trickier than one would think). I am uploading a few test animations for the tread rotation onto youtube and since I know that some people would be wanting a render of the Tri-Rex I figured I'd put a couple out there.

you should be able to see the vids on my youtube channel  within half an hour of this posting. Next update I should have all the last two tank sections completed.

Monday, July 30, 2012

The Tops is almost ready to roll out

Tops puts his treads down...

...and up.

from the 3/4
The back Tank sections are almost complete. The biggest problem I have had is finding a way to get them to rotate around a curve and stay oriented and spaced. I have looked up and tried all kinds of tutorials, but have not found one that works on the scaled up model yet. I'm not out of options just yet though. I should have it figured out soon. Well, off to work I go.

Monday, July 23, 2012

The Triceratops Rises

Mole claws

From the back

Top detail
The Claaaaaaaws
 For those who don't believe that the stars are show accurate detail here is a picture I found (after a LOT of searching online) that shows the details clearly enough.
After a bit of an unintentional hiatus I have finally been able to get back to modeling. Life has been trying to kick my but and my job had me working from dawn till dusk (literally) until just a bit ago. My biggest problem after that was finding high enough quality reference images to get the small details from to make this model more accurate.

Anywho this time we've got the main body nearly complete (after resizing and tweaking) and only have a few minor things left to do on it. The mole claws were fun to do and give him a little bit of personality even without his head. The next part is the treads and wheels. I am looking forward to creating this and using WALL-E as some reference material for how to make them fold under the main body.

The next update should be within a day or two.

Thursday, May 17, 2012

oooo, shiny.
he appears to be missing something.

Megazord almost has a leg to stand on.
Sailing, sailing, on the triceratops.

People have asked how I made it, so here's the answer.
I've started modeling the Triceratops, only to find (many hours of work into it, of course) that I had to re-do a lot of it and tweak the rest, as well as making a bunch of tweaks and scaling changes to the other three models. Why you might ask; to put it simply, the Triceratops was too fat and the Rex didn't have enough space between his legs. I am very thankful that these aren't too horrible a problem, to where I would have to scrap everything and start all over, but it is bad enough that I will have to overhaul parts of all three of the other models (since the problem lies at the hub of the Megazord). This shouldn't take more than a few days fix ( I hope). This is a bit of a pain having to redo work, but it comes with the job (and I would much rather do it great than do it fast and easy).

Also for your amusement is a bit of a flub that happened while I was rescaling the Triceratops. I accidentally created what looks like a cruiser that Megazord appears to be sailing. (I know it's not as amazing as seeing Lincoln's head in a cornflake, but it amuses me)

Next post should have all fixed and better than before, as well as the rest of the Triceratops body finished. BTW the reason the shoulder pad wireframe is up in this post is because I have had some people asking how I made the 'M' in the shoulders.

Friday, May 11, 2012

on the hunt

so menacing lookng

she can fly!

the iron vulture

a shy moment

so stoic

How many feet does this guy have?

pet my mammoth

Out for a walk
hey all, I have now completed the third model on this project: the Pterodactyl. This took a little while, not because it was difficult, but rather because my laptop doesn't have enough memory to support the three models in hi-res through a render. I am liking how they are turning out, and as you can see above, the big man can fit in a picture pretty well. I am looking forward to getting the last two done so I can rig and texture them all and get on to the Dragonzord model.

anywho you can find more pics on my deviant art page:

Well, I'm bushed and the bed is calling for me.

Next up is the Triceratops

Sunday, May 6, 2012

The Pterodactyl has landed (almost)

Now 20% more heroic
Just a quick update on the Megazord Project; the Pterodactyl is around halfway done after a few hours working on it, so tomorrow it should be complete. Every so often it's nice to have an easy one to do that gives you a breather from all the complications. Ironically this breather fall right in the middle of the Megazord modeling (#3 of 5 Zords). The windows will be fun to do, since there's a few fun ways I can do them to give them a very unique look yet keeping the iconic Megazord feel.

Anywho, look forward to the final Pterodactyl model tomorrow, if all goes as planned.

Wednesday, May 2, 2012

The Mammoth model completed

The Mighty Mammoth-head shield!

and here we see a mechanical mammoth in it's unnatural environment

A Rex and his pet

he loves to be scratched behind the ears

I sense a "short joke" coming on

The best of friends

He's starting to come together

I picked it up, and now I can't put it down

Have a Mammoth head

Here he is in all his glory

and he can tap to the beat too

the loneliest number
It felt like things (mostly Windows) were conspiring to keep me from finishing this little guy, but here he is in all his finished-model glory. There were a few challenges to working on him (and my first blue-screen-of-death after about an hour of working and it being one of the rare times I forgot to save during that time). All in all I like how he's turning out.

Anywho, the Pterodactyl is next up.

Thursday, April 26, 2012

The Mammoth has hands!

Mammoth Butt


He can now lift heavy objects

It's all about the perspective

Which arms will he use now?

and from the back

Mammoth butt with garage doors

The Mammoth now has a neck.
We have Megazord hands!!! whoo hoo! The little buggers took a bit longer to make than I thought they would, because they had to have opposable thumbs that look mechanical, but work like human hands, while still feeling like they belong to the Megazord and fitting inside the Mammoth.

After a bit of research ( the pictures of the life-sized Gundam in Japan helped a whole bunch) and trial and error, I am pleased with the results. I may still tweak them as I finish Megazord, but for all intensive purposes they are done. All that's left to do is the head/ shield, which should go a lot quicker than the hands.